If someone needs to move and you need to waste a GCD to do it, you’re far better off pulling them. To be clear, you’ll still end up using it before Thundering Blast. They are not worth the credits and in my personal opinion, BioWare should not have released them at all. Telekinetic Wave / Chain Lightning gives you Telekinetic Flux / Volt Flux, causing your next Telekinetic Blitz / Volt Rush to arc to multiple targets for the next 10 seconds. Its force cost is extremely cheap and its damage is decent. If you do not wish to follow this link, simply Unfortunately, now we don’t really get to use it for movement since we need it for the Gathering Storm set bonus, though if you come across a situation where you will likely die if you don’t use it, save it for that situation but try to rely on Phase Walk as much as possible if those situations can be predicted and make sure to use Force Speed during downtime to keep reducing the cooldown on Polarity Shift. If you manage to get multiple ticks out of a single use of the ability, your damage output increases dramatically because you’re now dealing the damage of multiple Lightning Bolts while only spending one GCD (the same as Lightning Bolt) to deal that damage. Since Affliction is also one of your most damaging abilities, it’s beneficial to put on secondary targets (like if a fight has two or more bosses) that need to die even if you might not be focusing them, especially if they are within 8m of each other, this is called Multi-DoTing. Fulgurous Fortification – Lightning Bolt increases damage reduction by 5%, stacks up to 3 times (15% damage reduction total). Thundering Blast is used before Lightning Flash despite missing out on a Stormwatch tick because Force Speed is much more effective when used on Thundering Blast than Lightning Flash (20% of Thundering Blast’s damage is greater than 20% of Lightning Flash’s). You will get yelled at if you mess up. The reason I recommend an extra 1% alacrity over the amount needed for the 1.3s GCD is because of Polarity Shift. When the immobilization effect ends, the target is slowed by 50% for 6 seconds. A great way to remember this is that damage increases apply once the health is actually reduced (or when you see the flytext for the damage value), not based on ability activation. When thinking about different spots to place Phase Walk, ask yourself: is there a specific location I know I will want to return to at some point later in the fight? Please note that Forked Lightning can consume the 20% damage increase proc from the 4-piece of your Gathering Storm set bonus, which is especially problematic when one of your Lightning Bolts fork right before you activate a Thundering Blast that you intend to use the 20% damage increase on. I can’t think of any fight where this would be required that exists now except for maybe Tyth if you’re handling Graces or Nahut if you’re handling turrets, but it definitely could be helpful if you’re required to stun something. Telekinetic Wave gives you Telekinetic Flux, causing your Telekinetic Blitz to arc to multiple targets for the next 10 seconds. , 12:26 AM Additionally, reduces damage taken from area effects by 30%. Charged Reaction – Lightning Bolt increases your force regeneration rate by 10%, stacks up to 3 times (30% total). This is the famed sorc pull! It has slowly worked its way up from getting lost in the lava caves on the way to Gharj in EV SM to completing timed runs in nightmare. But I am here to show that all of that is a lie and that th… This makes it a bad choice for mitigating large hits where you need the reliability of damage reduction, but on frequent smaller hits, it’s not functionally different from 30% damage reduction. Contrary to popular belief, this is not really much of a DPS increase. Effect: Activating Cloud Mind grants Suppression, which increases damage reduction by 25% for 6 seconds. We lose huge amounts of damage by not taking Stormwatch from the start. I would like to thank Endonae for reaching out with an offer to deliver this extensive Lightning Sorcerer PvE Guide for SWTOR Update 6.0+. Madness does perform much better in AoE situations though since their Slow Mercy AO… Almost all abilities in the game (both from players and NPCs) have damage types that explain how they will interact with enemy damage mitigation. It doesn’t even surpass Lightning Bolt in damage output until the third use and even then it only barely does. This Guide is written for VULKK.com by Endonae (Satele Shan). This ability’s damage per GCD surpasses the following abilities after the following number of targets are hit with one use of the ability and assumes you are taking the Tempest Mastery utility: Chain Lighting (Force/Energy/Direct/AoE/Casted). This ability provides Lightning with some AoE damage that goes out rotationally and accounts for about 11.1% of your overall damage output. Convection was a Force power that allowed a Force-user to alter their body chemistry, causing the skin to burn with incredible heat. Recommendation: Sometimes take this. In order to switch to Madness, you just need to switch out the alacrity implant and ear for a critical version (both still have a critical augment). She isn’t looking for a debate on which is the better tactical to use. Direct damage dealt after 2 seconds ends the effect prematurely. This makes Crushing Darkness a very poor candidate for for use with Force Speed and Recklessness because only the weak, initial hit will benefit from these abilities or any others that only affect direct damage. Also, lightening based attacks should not be confused with Elemental Damage. You don’t have to do this, but it will slightly increase your DPS in sub-75 content. If your healers can heal you back up and you don’t have the Lightning Barrier utility, don’t use it unless there is downtime where you can’t do any DPS. There are exceptions to all of these. Primeval Fatesealer is used before Polarity Shift because Polarity Shift is affected by Alacrity while Primeval Fatesealer is not. It’s unclear whether these damage types are deliberately incorrect since there are many other examples of abilities not matching their damage types such as Tyrans’ Shock being a melee attack and Titan 6’s grenade changing damage types from HM to NiM. It’s one of your primary defensive cooldowns. Conduction – Forked Lightning (and Forked Darkness) each reduce the cooldown of Polarity Shift by 1 second each time they trigger. I’m posting this for a non sub friend who is looking for a good Sorc guide to use Elemental Convection tactical with Gathering Storm gear. In that fight specifically, you want to save your defensive cooldowns for when you just bubbled yourself and get hit with Affliction. This is a battle rez. Shop GE Profile 5.3 Cu. Next time, Target A’s Affliction gets refreshed with Crushing Darkness and Target B’s gets refreshed with Chain Lightning and so on. This chance is not increased by Chaos Nexus, but does benefit from the effects of Conduction. This ability is easily the best ability for movement in the game because it allows you to keep DPSing while moving an incredible distance very quickly. If you use Chain Lightning as one of the abilities for Recklessness, it must always be used on the second charge if there are multiple enemies that will get hit because it will consume a charge for each enemy hit. These old 228 augments are also all you’ll need for any of the gear you’ll be using for level 70 content because Power and Endurance are capped, so the 2 really don’t provide any noticeable benefit in non level 75 content. I will not be writing out tooltip descriptions for abilities and I will only be writing out the components of discipline passives that directly relate to the ability and rotation. There are four dimensions of damage types that exist: LEARN MORE ► SWTOR Guide to Damage Types and Damage Mitigation. In these short burst of ticks, activating Lightning Barrier on time becomes your highest priority ability, even beyond Thundering Blast and Lightning Flash because a single use of the ability can easily deal more damage than either of those abilities. Even before 6.0, they were better at handling internal/elemental damage reduction than just about all the other classes because their damage reduction applies to all damage types while armor only works on energy/kinetic damage. This is your slow. Defensively, Lightning is also very strong, having some of the highest continuously active damage reduction and some defensive cooldowns that can increase it to 84% for 6 seconds. Recommendation: Take this on specific fights only. I will go into detail about each ability later on so that you can have a better understanding of how these abilities interact with each other and the discipline. Stormwatch – This is the primary tactical item you will be using for Lightning. Effect: Reduces damage taken by the target of your Extrication by 25% for 6 seconds after your extricate them. This is more significant than it has been in prior expansions since the overall uptime of Polarity Shift has increased significantly thanks to the Gathering Storm set bonus. In order to switch to the Primeval Fatesealer relic build, switch out the critical implant for an alacrity implant that has an alacrity augment. If you overwrite it by using your own bubble while you still have someone else’s it’ll still give you your bubble, but it won’t give you Lightning Barrier, so you have to right click the bubble in your buff bar to remove it before applying your own. It should be used on cooldown because it is not affected by Alacrity like Recklessness and the Adrenal are. Luckily with #3 and #4, these are less important. Thundering Blast is your highest damaging ability, it should not be delayed because you have to move. Also, she knows Storm Watch is supposed to be better. The effect cannot occur more than once every 30 seconds and lasts up to 15 seconds. Use it when you get CC’d. Try to minimally disrupt the other person’s rotation since it will interrupt their cast and communicate with them beforehand if there’s time. Most stuns have a range of either 4m or 10m depending on whether it’s a melee or ranged spec, however Lightning’s stun has a range of 15m because Lightning has a 5m range increase on almost all of its offensive abilities. It is imperative that this ability is not used unless you have the Force Flash proc from Lightning Flash active. This alacrity augment only needs to be 228 since you will not benefit from the extra power that a 276 or 286 augment provides in scaled content. It also automatically critically hits targets affected by Affliction, so you want to make sure it’s applied before using this ability. It’s very difficult to capitalize on this in PvE unless you’re taking damage very consistently, the only example I can think of is if you’re kiting Raptus. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Effect: If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. Recommendation: Never take this. All offensive cooldowns should be used as frequently as possible under the conditions stated here or if it needs to be saved for a DPS check/burst window, but don’t start delaying it for that until you see that you have to. Recommendation: Always take this, it’s useful in every fight. Recommendation: Take this on specific fights only. In a lot of hands, from what I have seen, this spec has the output classified as mediocre due to the “clunky and/or boring sensation” it gives. Recommendation: Never take this.The healing is too small and ends when the bubble breaks. Convection is a tier 1 Sith Sorcerer Lightning skill. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. Effect: Unnatural Preservation increases your damage reduction by 15% for 6 seconds. Armoring can be crafted with the Armormech and Synthweaving Crew Skills, purchased with commendations, or … Recommendation: Take this on specific fights only. Swtor Tartışma. Recommendation: Take this if you aren’t taking Lightning Barrier. You should think of this ability as no different than any of your other healing abilities like Resurgence and Dark Heal because it costs a GCD to use, so you will lose DPS if you use this ability and either don’t have the Lightning Barrier utility or don’t get a tick from Lightning Barrier in the next 30 seconds even if you do take that utility. |. Recommendation: Almost always take this. While multi-DoTing, you can leverage this to maintain Affliction on up to two targets indefinitely even if they are not near each other by alternating Chain Lightning and Crushing Darkness on each of them. As I mentioned before, Shock is no longer a good choice to use Recklessness on because it doesn’t benefit from the Reverberating Force discipline passive. Welcome to my 6.0 guide for Madness sorc! Lightning Barrier only works against direct damage, so if you’re getting hit by periodic damage while trying to utilize Lightning Barrier on another attack, this utility point can help you minimize the damage your bubble takes against attacks that don’t trigger Lightning Barrier. Not sure what you mean by re'rolling tacticals. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Welcome to my 6.0 guide for Lightning sorc! Endonae also provided most if not all of the ability icons. This ability also takes Force Speed off cooldown when it ends, if you take the Surging Speed utility (which you have to now thanks to the Gathering Storm set bonus), however this is not a good use of the ability in combat and it’s much better to save it for emergencies. Periodic vs Direct – Periodic is if it’s a Damage over Time effect (DoT) and direct if it’s not a DoT. Recklessness and your Adrenal are also affected by Alacrity so those are used after your alacrity cooldowns. 158k members in the swtor community. Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet. ), making it more important to use Lightning Flash on cooldown than it may appear. Do not consider it as off-healing. It accounts for about 9.9% of your total damage output (more than Lightning Flash itself! If there is significant DoT damage, this is usually a good option. Reverberating Force – Increases the critical damage dealt by Thundering Blast, Lightning Flash, Chain Lightning, and Crushing Darkness by 15%. Recommendation: Take this on specific fights only. Recommendation: Always take this. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. How can I maximize my uptime? Convection – Force Speed grants 2 charges of Convection which make your next 2 Lightning Bolts activate instantly. You won’t get the full damage of your DoTs but you also won’t have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. Recommendation: Never take this. That honor goes to the Mercenary, which has a 24 second cooldown on their interrupt (and it was the only class that didn’t have one at launch). You should also make sure it’s going towards a target you actually want to hit (I really don’t think it’s worth taking if it’s mostly going towards little adds that will get killed with AoE and aren’t worth focusing down) and be sure to check in StarParse after a fight to see how much damage it’s dealing, if you’re getting very little (less than 1 tick per bubble) or no damage from the ability, take that utility off and use Dark Resilience for that fight, though make sure you’ve checked it thoroughly; for example, Zorn & Toth in EC only tick during the phases where the spikes (red circles) are coming out of the ground. This effect breaks from direct damage. Effect: Overload binds its targets in electricity, immobilizing them for 5 seconds. It provides 30% defense for 10 seconds after returning to your marked point, normally Defense Chance only applies to Melee/Ranged attacks, however this utility also increases your chance to resist Force/Tech attacks, so you won’t take any damage if you successfully dodge/deflect/parry/resist an attack but the effect won’t help you at all if you do take the hit. Which ability do I use right now that will provide me the most DPS? Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). It’s really important to note that Lightning Bolt does not deal more damage than other less rotational abilities like an unprocc’d Shock or Force Lightning, so you won’t lose DPS if you replace it for another ability if the other ability has a more desirable trait. The other charge should either be on Chain Lightning or Lightning Flash depending on what’s available. Just a quick video about the Elemental Convection tactical. As I mentioned earlier, this ability deals the same damage per GCD as Shock, Lightning Bolt, and a Lightning Barrier tick, so the full channel will deal the same damage as two casts of those other abilities. I do want to point out a few notable components here: This ability priority ensures that your most damaging abilities are being used as frequently as possible, it’s very important that you practice this on a dummy at least until you can do the rotation without having to constantly look at your bar. If you’re in one of these situations, it’s more important to make sure that you have Force Barrier available to you or know that your healers can handle any other damage you’ll take because you will not have any other defensives after doing this, though it’s usually not a problem. When you mess up the Lightning Storm (Chain Lightning) proc and want to make sure you don’t use any abilities that will proc it until you do Thundering Blast again. If you want to be fully BiS, you can start swapping out some of the unlettered enhancements for R variants in order to not waste a single point when going past a threshold, though I wouldn’t waste too much time doing this if I were you. SWTOR 6.0 Concealment Operative PvP Guide by Alim, SWTOR 6.0 Sawbones Scoundrel PvP Guide by Xelthìa, SWTOR 6.0 Medicine Operative PvP Guide by Xelthìa, SWTOR 6.0 Darkness Assassin PvP Guide by Siow, SWTOR 6.0 Concealment Operative PvE Guide by Endonae, SWTOR 6.0 Scrapper Smuggler PvE Guide by Endonae, WandaVision Premier: a great tribute to 1950s sitcoms, Cyberpunk 2077 Roadmap for 2021 and CDPR’s apology, Assassin’s Creed Valhalla 1.1.1 Changes Overview, SWTOR 6.2.1 PTS: Changes to Amplifiers and Uprisings, SWTOR 6.0 Lightning Sorcerer PvE Guide by Endonae, Single Target Rotational Abilities, Attributes and Important Procs. When fighting a new boss or one where you aren’t sure, pay close attention to your health bar and debuffs. There is another snag as well, attacks mitigated with defense do not proc Lightning Barrier because it doesn’t count as you taking damage and unfortunately, Lightning Barrier works best against the same kinds of attacks as Shifting Silhouette mitigates, meaning that the only valuable time to use it is if you do not want to deal damage back to whatever you are mitigating. There are always better defensive utilities to take. Alacrity cooldowns are used before Affliction is applied because this will increase the tick rate for as long as Affliction remains on that target, which can be the entire fight in many instances. 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier. You can also pre-cast Crushing Darkness instead even with Stormwatch, the difference in DPS is very small. The ability has 3 charges and a recharge timer of 10 seconds. You need that extra 1% in order to reach the 36.38% alacrity threshold to gain the 1.1s GCD while Polarity Shift is active. 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